template <class I>
class B {
public:
I b;
};
template <class T> class C;
template <class I>
class A {
I a;
public:
A(const B<I> &b) : a(b.b) {}
template <class T> A &operator << (const C<T> &);
};
template <class T>
class C {
public:
T c;
C(const T &n) : c(n) {}
};
template <class I>
template <class T>
inline A<I> &A<I>::operator << (const C<T> &c) { a = (I)c.c; return *this; }
template <class I, class T>
inline A<I> &operator << (B<I> &b, const T &c) { return A<I>(b) << C<T>(c); }
int main() {
B<int> b;
b << 1.2;
return 0;
}